Abilities
Scylla (Normal)
Flare | Deal massive non-elemental damage to one target. |
Holy | Deal massive holy damage to one target. |
Attack | Deal moderate physical damage to two random targets, with a very small chance to Petrify them. |
Attack | Deal moderate physical damage to one target, with a very small chance to Petrify it. |
Firaga | Deal moderate magic fire damage to all targets. |
Thundaga | Deal moderate magic lightning damage to all targets. |
Blizzaga | Deal moderate magic ice damage to all targets. |
Scylla (Weak)
Flare | Deal massive non-elemental damage to one target. |
Curaja | Restore a very large amount of HP to the target. |
Holy | Deal massive holy damage to one target. |
Attack | Deal moderate physical damage to two random targets, with a very small chance to Petrify them. |
Attack | Deal moderate physical damage to one target, with a very small chance to Petrify it. |
Firaga | Deal moderate magic fire damage to all targets. |
Thundaga | Deal moderate magic lightning damage to all targets. |
Blizzaga | Deal moderate magic ice damage to all targets. |
Elements
Scylla (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Scylla (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Scylla (Normal)
Poison | Silence | Paralyze | Confuse |
Stop | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap |
Scylla (Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap |
Break Resistance
Scylla (Normal)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Scylla (Weak)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
Scylla commands powerful magic like the single-target non-elemental attack Flare and the single-target holy attack Holy, kupo. You should lower its Magic with Magic Break to blunt its attacks, and Shell is a tried and true way to shore up your defenses! Scylla also makes many physical attacks, so Protect could be handy, as well as Power Break, kupo. When its HP gets low, it heals itself with Curaja. Scylla's attacks can sometimes Petrify your heroes, so it'll be heavy going without Esuna in your pocket! It has no resistance to Slow or Blind, so use those and it won't know what hit it, kupo!