Abilities
General
Attack | Deal physical damage to two random targets. |
Bio | Deal magic poison damage to all targets. |
Drain | Deal heavy magic dark damage to one target, healing the user for a portion of the damage dealt. |
Elements
General
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
General
Poison | Silence | Paralyze | Confuse |
Stop | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap |
Break Resistance
General
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
The General hits with two back-to-back physical attacks and uses the group magic poison ability Bio and the single-target magic dark ability Drain, so use Power Break and Magic Break, and also have Protect and Shell ready to keep that damage off, kupo! Here's a tip, though! He doesn't have resistance to Slow or Blind, so put those debuffs on him to get a leg up!