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Ahriman(World of Darkness, Part 4(Elite) Dark Crystal of Earth)

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Ahriman



Abilities

Ahriman (Normal)
Attack Deal physical damage to one target.
Quake Deal heavy magic earth damage to all targets.
Firaga Deal moderate magic fire damage to all targets.
Blizzaga Deal moderate magic ice damage to all targets.
Thundaga Deal moderate magic lightning damage to all targets.
Firaga Deal massive magic fire damage to one target.
Blizzaga Deal massive magic ice damage to one target.
Thundaga Deal very heavy magic lightning damage to one target.
Attack Deal moderate physical damage to one target, with a small chance to Petrify it.
Curaja Restore a large amount of HP to one target.

Ahriman (Weak)
Attack Deal physical damage to one target.
Quake Deal heavy magic earth damage to all targets.
Firaga Deal moderate magic fire damage to all targets.
Blizzaga Deal moderate magic ice damage to all targets.
Thundaga Deal moderate magic lightning damage to all targets.
Firaga Deal massive magic fire damage to one target.
Blizzaga Deal massive magic ice damage to one target.
Thundaga Deal very heavy magic lightning damage to one target.
Attack Deal moderate physical damage to one target, with a small chance to Petrify it.
Curaja Restore a large amount of HP to one target.

Ahriman (Very Weak)
Meteor Deal heavy magic non-elemental damage to all targets.
Quake Deal heavy magic earth damage to all targets.
Firaga Deal moderate magic fire damage to all targets.
Blizzaga Deal moderate magic ice damage to all targets.
Thundaga Deal moderate magic lightning damage to all targets.
Firaga Deal massive magic fire damage to one target.
Blizzaga Deal massive magic ice damage to one target.
Thundaga Deal very heavy magic lightning damage to one target.
Attack Deal moderate physical damage to one target, with a small chance to Petrify it.
Curaja Restore a large amount of HP to one target.

Elements

Ahriman (Normal)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
RESIST
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Ahriman (Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
RESIST
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Ahriman (Very Weak)
Fire
Ice
Lightning
-
-
-

Earth
Wind
Water
RESIST
Slight Weakness
-

Holy
Dark
Poison
-
-
-

Debuff Immunities

Ahriman (Normal)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ahriman (Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap
Ahriman (Very Weak)
Poison Silence Paralyze Confuse
Stop Blind Sleep Petrify
Doom Instant KO Berserk Sap

Break Resistance

Ahriman (Normal)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ahriman (Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Ahriman (Very Weak)
Attack RESIST
Defense RESIST
Magic RESIST
Resistance RESIST
Mind RESIST

Dr. Mog's Advice

The Ahriman is a menacing opponent that can act twice in a single turn, kupo! It has a host of group magic attacks in its arsenal, so although break debuffs have a reduced effect, you should use Magic Breakdown and Shellga to curb the incoming damage. It can also Petrify heroes with its basic physical attacks, so play it safe and bring Esuna, kupo. Watch out when it gets low on HP, because it will lash out at your party with the magic non-elemental attack Meteor! The Ahriman is slightly weak to wind, so hit it hard with abilities like Tornado Strike, kupo! It has no resistance to Slow, either, meaning Slowga will really hamper its attacks. Just remember that it resists earth, so avoid that like the plague!
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