Abilities
Ahriman (Normal)
Attack | Deal physical damage to one target. |
Quake | Deal heavy magic earth damage to all targets. |
Firaga | Deal moderate magic fire damage to all targets. |
Blizzaga | Deal moderate magic ice damage to all targets. |
Thundaga | Deal moderate magic lightning damage to all targets. |
Firaga | Deal massive magic fire damage to one target. |
Blizzaga | Deal massive magic ice damage to one target. |
Thundaga | Deal very heavy magic lightning damage to one target. |
Attack | Deal moderate physical damage to one target, with a small chance to Petrify it. |
Curaja | Restore a large amount of HP to one target. |
Ahriman (Weak)
Attack | Deal physical damage to one target. |
Quake | Deal heavy magic earth damage to all targets. |
Firaga | Deal moderate magic fire damage to all targets. |
Blizzaga | Deal moderate magic ice damage to all targets. |
Thundaga | Deal moderate magic lightning damage to all targets. |
Firaga | Deal massive magic fire damage to one target. |
Blizzaga | Deal massive magic ice damage to one target. |
Thundaga | Deal very heavy magic lightning damage to one target. |
Attack | Deal moderate physical damage to one target, with a small chance to Petrify it. |
Curaja | Restore a large amount of HP to one target. |
Ahriman (Very Weak)
Meteor | Deal heavy magic non-elemental damage to all targets. |
Quake | Deal heavy magic earth damage to all targets. |
Firaga | Deal moderate magic fire damage to all targets. |
Blizzaga | Deal moderate magic ice damage to all targets. |
Thundaga | Deal moderate magic lightning damage to all targets. |
Firaga | Deal massive magic fire damage to one target. |
Blizzaga | Deal massive magic ice damage to one target. |
Thundaga | Deal very heavy magic lightning damage to one target. |
Attack | Deal moderate physical damage to one target, with a small chance to Petrify it. |
Curaja | Restore a large amount of HP to one target. |
Elements
Ahriman (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
VULNERABLE |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Ahriman (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
VULNERABLE |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Ahriman (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
RESIST |
VULNERABLE |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Ahriman (Normal)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Ahriman (Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Ahriman (Very Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Break Resistance
Ahriman (Normal)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Ahriman (Weak)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Ahriman (Very Weak)
Attack | - |
Defense | - |
Magic | - |
Resistance | - |
Mind | - |
Dr. Mog's Advice
The Ahriman is a menacing opponent that can act twice in a single turn, kupo! It has a host of group magic attacks in its arsenal, so you should use Magic Break and Shell to curb the incoming damage. It can also Petrify heroes with its basic physical attacks, so play it safe and bring Esuna, kupo. Watch out when it gets low on HP, because it will lash out at your party with the magic non-elemental attack Meteor! The Ahriman is slightly weak to wind, so hit it hard with abilities like Tornado Strike, kupo! It has no resistance to Slow, either, meaning Slow will really hamper its attacks. Just remember that it resists earth, so avoid that like the plague!