Abilities
Hollander (Normal)
Bag Flail | Deal physical damage to one target. |
Deadly Breath | Deal magic non-elemental damage to three adjacent targets, with a chance to Poison and Silence them, and remove their buffs. |
I'm all right now! | Briefly grant the user invulnerability to all attacks. |
This should fix me up! | Restore HP to the user. |
Dimension Missile | Deal damage to all targets proportional to their current HP, ignoring resistances. |
Hollander (Weak)
Bag Flail | Deal physical damage to one target. |
Deadly Breath | Deal magic non-elemental damage to three adjacent targets, with a chance to Poison and Silence them, and remove their buffs. |
I'm all right now! | Briefly grant the user invulnerability to all attacks. |
This should fix me up! | Restore HP to the user. |
Dimension Missile | Deal damage to all targets proportional to their current HP, ignoring resistances. |
Hollander (Very Weak)
Bag Flail | Deal physical damage to one target. |
Deadly Breath | Deal magic non-elemental damage to three adjacent targets, with a chance to Poison and Silence them, and remove their buffs. |
I'm all right now! | Briefly grant the user invulnerability to all attacks. |
This should fix me up! | Restore HP to the user. |
Dimension Missile | Deal damage to all targets proportional to their current HP, ignoring resistances. |
Elements
Hollander (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Hollander (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Hollander (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
RESIST |
RESIST |
RESIST |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Hollander (Normal)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Interrupt actions |
Hollander (Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Interrupt actions |
Hollander (Very Weak)
Poison | Silence | Paralyze | Confuse |
Stop | Blind | Sleep | Petrify |
Doom | Instant KO | Berserk | Sap |
Interrupt actions |
Break Resistance
Hollander (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Hollander (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Hollander (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
Hollander uses the single-target physical attack Bag Flail, along with Deadly Breath, which deals magic non-elemental damage to three adjacent targets, with a chance to Poison and Silence them, and removes their buffs, I'm all right now!, which briefly grants him Invulnerability to all attacks, This should fix me up!, which heals him, and Dimension Missile, which deals damage to all targets proportional to their current HP, ignoring resistances, kupo!
Hollander isn't Vulnerable to any element, and he resists fire, ice, and lightning attacks, kupo!
Although the enemy resists break debuffs, it's still worth using abilities like Power Breakdown and Magic Breakdown!
Hollander isn't Vulnerable to any element, and he resists fire, ice, and lightning attacks, kupo!
Although the enemy resists break debuffs, it's still worth using abilities like Power Breakdown and Magic Breakdown!