Abilities
Genesis (Normal)
Black Flurry | Remove a portion of one ability's uses from one target. |
Defense | Temporarily grant Invulnerability to physical attacks to the user. |
Magic Defense | Temporarily grant Invulnerability to magic attacks to the user. |
Regen | Grant Regen to one ally. |
Black Feather | Deal moderate ranged physical damage to four random targets, with a high chance to Poison them. |
Dark Energy | Deal magic non-elemental damage to three adjacent targets. |
Quadstrike Rapier | Deal four moderate physical attacks to one target. |
Genesis (Weak)
Black Flurry | Remove a portion of one ability's uses from one target. |
Defense | Temporarily grant Invulnerability to physical attacks to the user. |
Magic Defense | Temporarily grant Invulnerability to magic attacks to the user. |
Regen | Grant Regen to one ally. |
Black Feather | Deal moderate ranged physical damage to four random targets, with a high chance to Poison them. |
Dark Energy | Deal magic non-elemental damage to three adjacent targets. |
Quadstrike Rapier | Deal four moderate physical attacks to one target. |
Genesis (Very Weak)
Black Flurry | Remove a portion of one ability's uses from one target. |
Defense | Temporarily grant Invulnerability to physical attacks to the user. |
Magic Defense | Temporarily grant Invulnerability to magic attacks to the user. |
Regen | Grant Regen to one ally. |
Black Feather | Deal moderate ranged physical damage to four random targets, with a high chance to Poison them. |
Dark Energy | Deal magic non-elemental damage to three adjacent targets. |
Quadstrike Rapier | Deal four moderate physical attacks to one target. |
Genesis (Physical Defense)
Black Flurry | Remove a portion of one ability's uses from one target. |
Regen | Grant Regen to one ally. |
Black Feather | Deal moderate ranged physical damage to four random targets, with a high chance to Poison them. |
Dark Energy | Deal magic non-elemental damage to three adjacent targets. |
Quadstrike Rapier | Deal four moderate physical attacks to one target. |
Genesis (Magic Defense)
Black Flurry | Remove a portion of one ability's uses from one target. |
Regen | Grant Regen to one ally. |
Black Feather | Deal moderate ranged physical damage to four random targets, with a high chance to Poison them. |
Dark Energy | Deal magic non-elemental damage to three adjacent targets. |
Quadstrike Rapier | Deal four moderate physical attacks to one target. |
Elements
Genesis (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Genesis (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Genesis (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Genesis (Physical Defense)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Genesis (Magic Defense)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Genesis (Normal)
Paralyze | Confuse | Slow | Stop |
Blind | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap | Interrupt actions |
Genesis (Weak)
Paralyze | Confuse | Slow | Stop |
Blind | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap | Interrupt actions |
Genesis (Very Weak)
Paralyze | Confuse | Slow | Stop |
Blind | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap | Interrupt actions |
Genesis (Physical Defense)
Paralyze | Confuse | Slow | Stop |
Blind | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap | Interrupt actions |
Genesis (Magic Defense)
Paralyze | Confuse | Slow | Stop |
Blind | Sleep | Petrify | Doom |
Instant KO | Berserk | Sap | Interrupt actions |
Break Resistance
Genesis (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Genesis (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Genesis (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Genesis (Physical Defense)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Genesis (Magic Defense)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
Genesis uses Defense to temporarily render himself invulnerable to physical attacks, kupo, and Magic Defense to grant himself temporary immunity to magic attacks! He wields powerful physical and magic attacks, so boost your defenses using Protectga and Shellga. Although he resists break debuffs, it might pay to weaken him with Power Breakdown and Magic Breakdown as well, kupo! He strikes four random targets with the ranged physical attack Black Feather, which can Poison, so bring abilities like Ultra Cure along to the battle. Genesis also uses Regen on himself, making Dispel good to have in your toolbox! His Black Flurry reduces the ability uses of one of your heroes by a set proportion, so be sure to hone your abilities before the fight, kupo!