Abilities
Genesis (Normal)
Driving Thrust | Deal two physical attacks to one target. |
Left Kick | Deal physical damage to one target, ignoring Defense. |
Rounding Slash | Deal physical damage to one target, ignoring Defense. |
Twister Strike | Deal physical damage to two adjacent targets. |
Dancing Sword | Deal six physical attacks to random targets, ignoring Defense. |
Magic Sword | Deal magic non-elemental damage to one target, ignoring its Resistance. |
Homing | Deal magic non-elemental damage to four random targets. |
Flash | Deal magic non-elemental damage to three adjacent targets. |
Apocalypse | Deal ranged physical damage to all targets. |
Genesis (Weak)
Driving Thrust | Deal two physical attacks to one target. |
Left Kick | Deal physical damage to one target, ignoring Defense. |
Rounding Slash | Deal physical damage to one target, ignoring Defense. |
Twister Strike | Deal physical damage to two adjacent targets. |
Dancing Sword | Deal six physical attacks to random targets, ignoring Defense. |
Magic Sword | Deal magic non-elemental damage to one target, ignoring its Resistance. |
Homing | Deal magic non-elemental damage to four random targets. |
Flash | Deal magic non-elemental damage to three adjacent targets. |
Apocalypse | Deal ranged physical damage to all targets. |
Genesis (Very Weak)
Driving Thrust | Deal two physical attacks to one target. |
Left Kick | Deal physical damage to one target, ignoring Defense. |
Rounding Slash | Deal physical damage to one target, ignoring Defense. |
Twister Strike | Deal physical damage to two adjacent targets. |
Dancing Sword | Deal six physical attacks to random targets, ignoring Defense. |
Magic Sword | Deal magic non-elemental damage to one target, ignoring its Resistance. |
Homing | Deal magic non-elemental damage to four random targets. |
Flash | Deal magic non-elemental damage to three adjacent targets. |
Apocalypse | Deal ranged physical damage to all targets. |
Elements
Genesis (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Genesis (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Genesis (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
Genesis (Normal)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Genesis (Weak)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Genesis (Very Weak)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap | Interrupt actions |
Break Resistance
Genesis (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Genesis (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Genesis (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
Genesis uses Driving Thrust, which deals two physical attacks to one target, Left Kick and Rounding Slash, which deal physical damage to one target, ignoring Defense, Twister Strike, which deals physical damage to two adjacent targets, Dancing Sword, which deals six physical attacks to random targets, ignoring Defense, Magic Sword, which deals magic non-elemental damage to one target, ignoring Resistance, Homing, which deals four magic non-elemental attacks to random targets, Flash, which deals magic non-elemental damage to three adjacent targets, and Apocalypse, which deals ranged physical damage to all targets!
The enemy wields powerful physical and magic attacks, so although it resists break debuffs, it pays to either use abilities like Exhausting Polka and Heathen Frolic Sarabande, or shore up your defenses with abilities like Protectga and Shellga, then use Box Step Sarabande to end the battle quick, kupo!
The enemy wields powerful physical and magic attacks, so although it resists break debuffs, it pays to either use abilities like Exhausting Polka and Heathen Frolic Sarabande, or shore up your defenses with abilities like Protectga and Shellga, then use Box Step Sarabande to end the battle quick, kupo!