Abilities
General's Tank (Normal)
Chassis Rush | Deal physical damage to one target. |
Gatling Gun | Deal ranged physical damage to one target, ignoring its Defense. |
203mm Cannon | Deal ranged physical damage to three adjacent targets, ignoring Defense. |
Eject! | Eject a Support Machine. |
General's Tank (Weak)
Chassis Rush | Deal physical damage to one target. |
Gatling Gun | Deal ranged physical damage to one target, ignoring its Defense. |
203mm Cannon | Deal ranged physical damage to three adjacent targets, ignoring Defense. |
Eject! | Eject a Support Machine. |
General's Tank (Very Weak)
Chassis Rush | Deal physical damage to one target. |
Gatling Gun | Deal ranged physical damage to one target, ignoring its Defense. |
203mm Cannon | Deal ranged physical damage to three adjacent targets, ignoring Defense. |
Eject! | Eject a Support Machine. |
Support Machine
Stun Beam | Deal magic non-elemental damage to one target. |
Self-Destruct | KO the user, dealing damage equal to its current HP to one target. |
Elements
General's Tank (Normal)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
General's Tank (Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
General's Tank (Very Weak)
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Support Machine
![]() Fire |
![]() Ice |
![]() Lightning |
- |
- |
- |
![]() Earth |
![]() Wind |
![]() Water |
- |
- |
- |
![]() Holy |
![]() Dark |
![]() Poison |
- |
- |
- |
Debuff Immunities
General's Tank (Normal)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
General's Tank (Weak)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
General's Tank (Very Weak)
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Support Machine
Poison | Silence | Paralyze | Confuse |
Slow | Stop | Blind | Sleep |
Petrify | Doom | Instant KO | Berserk |
Sap |
Break Resistance
General's Tank (Normal)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
General's Tank (Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
General's Tank (Very Weak)
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Support Machine
Attack | RESIST |
Defense | RESIST |
Magic | RESIST |
Resistance | RESIST |
Mind | RESIST |
Dr. Mog's Advice
You'll face the General's Tank and three Support Machines at the same time, kupo! They wield physical and magic attacks, so use abilities like Protectga and Shellga to shore up your defenses. The General's Tank uses abilities like 203mm Cannon, which deals ranged physical damage to three adjacent targets, ignoring Defense, kupo, so although it's resistant to break debuffs, use abilities like Power Breakdown to curb the damage you take. If you destroy all three Support Machines, the General's Tank will deploy more, kupo! Support Machines use the single-target magic non-elemental attack Stun Beam, so although they resist break debuffs, you should use abilities like Heathen Frolic Sarabande to help weather the damage. Be wary around those Support Machines, because they use Self-Destruct to deal damage based on their remaining HP to one of your heroes, kupo! Defeat the General's Tank to win the battle!